A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data

iTowns is a Three.js-based framework written in
Javascript/WebGL for visualizing 3D geospatial data.
It can connect to WMS/WMTS/TMS servers including elevation data and load many
different data formats (3dTiles, GeoJSON, Vector Tiles, GPX and much more). A
complete list of features and supported data formats is available on the
wiki.

The official documentation is available
here. It contains tutorials to help
you start using iTowns, and an API reference. You can find more informations on
its contribution here.
Official examples can be viewed
here. Some examples available:
You can use it through npm (the preferred way) or download a bundle from our
github release page.
In your project:
npm install --save itowns
This package contains the ES5-compatible sources of iTowns.
If you’re using a module bundler (like wepback), you can directly write
require('itowns') in your code.
Alternatively, we provide a bundle you can directly include in your html files
that exposes itowns in window:
<script src="node_modules/itowns/dist/itowns.js"></script>
undefined/!\ Please note that this bundle also contains the dependencies.
See our release page. Note that
there isn’t a lot of support for older version of iTowns, we highly recommand to
use the last release everytime.
If you are interested in contributing to iTowns, please read the CONTRIBUTING
guide and the CODING guide.
iTowns has been redesigned from this early version.
iTowns is dual-licenced under Cecill-B V1.0 and MIT.
Incorporated libraries are published under their original licences.
See LICENSE.md for more information.
iTowns is an original work from French IGN, MATIS research
laboratory. It has been funded through
various research programs involving the French National Research Agency, Cap
Digital, UPMC, Mines ParisTec, CNRS, LCPC.
iTowns is currently maintained by IGN and
AtolCD, and has been maintained by Oslandia in the
past. It has also received contributions from people listed
here.