//websocketbyes

websocket

A WebSocket implementation for Go.

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Go

Gorilla WebSocket

Gorilla WebSocket is a Go implementation of the
WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of
the WebSocket protocol. The
package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test
Suite
using the application in the examples/autobahn
subdirectory
.

Gorilla WebSocket compared with other packages

github.com/gorilla golang.org/x/net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Limit size of received messageYesNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3

Notes:

  1. Large messages are fragmented in Chrome’s new WebSocket implementation.
  2. The application can get the type of a received data message by implementing
    a Codec marshal
    function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries.
    Read returns when the input buffer is full or a frame boundary is
    encountered. Each call to Write sends a single frame message. The Gorilla
    io.Reader and io.WriteCloser operate on a single WebSocket message.
Find me
[beta]v0.15.0