Tiny voxels with a limited number of faces in Godot 4.2
This is an attempt to implement the “Global Lattice” technique described by
Davis Morley in Optimism in Design Handmade Seattle 2022.
Greedy Meshing Voxels Fast - Optimism in Design Handmade Seattle 2022
Copyright © 2024 Fabio Iotti. Code released under the MIT License.
Portions of this code might be licensed differently, check individual files.