dgamelaunch is a network-based game shell where anyone can sign up for an
account and start playing any game which suits your fancy - currently, though,
it only supports Crawl and NetHack (see http://crawl.develz.org and
http://www.nethack.org).
This is a fork of dgamelaunch customized for Crawl, although currently the
only significant customization is non-ASCII character set stripping for Crawl.
It requires GNU Make (often called gmake), a curses library and development
headers to build and should compile without issue on Linux, Solaris, FreeBSD 4
and 5. (Whether it runs on all of these platforms is a different issue. We’d
like to hear about it.)
On all platforms you should make sure that the curses library is accessible
at runtime using the -R flag to gcc, or using LD_RUN_PATH or LD_LIBRARY_PATH
as environment variables during build and run time, respectively.
NOTE: As of version 1.4 of dgamelaunch, ‘ee’ is now the default rc-file editor.
Using the ‘virus’ editor is still supported - all you have to do is
gmake clean; gmake VIRUS=1
(The gmake clean will guarantee that the dgamelaunch binary gets rebuilt.)
dgamelaunch was originally developed by M. Drew Streib dtype@dtype.org but
is now a collaborative project. Copyright and contact information is in the
COPYING file, included with this package.
Mailing list: http://alt.org/mailman/listinfo/nethack/
If you decide to not use dgl-create-chroot, you’re on your own and we assume
you have enough clue to figure out exactly what’s needed for the chroot to
operate correctly.
(Note: Try not to, for security, to put anything else in the chroot. You may
need to put gzip in there though if you compile nethack to use it for
compression.)
Note that using a username in dgamelaunch.conf will cause (part of) your
passwd database to be loaded into dgamelaunch’s memory space. If you use BSD,
this will also include encrypted passwords. Therefore, it’s recommended to
put the uid in the dgamelaunch.conf. The same applies to groups, but openpty(3)
often looks up the tty group anyway.
If you choose a login shell make sure dgamelaunch is setuid root. (that is,
chmod 4755 dgamelaunch.) It will shed privs right after entering the chroot
jail though.
Example xinetd lines:
service telnet
{
socket_type = stream
protocol = tcp
wait = no
user = root
server = /usr/sbin/in.telnetd
server_args = -h -L /opt/nethack/nethack.dtype.org/dgamelaunch -q -f /etc/dgamelaunch.conf
rlimit_cpu = 3600
bind = 64.71.163.206
}
A classic inetd line would look like this:
telnet stream tcp nowait root.root /usr/sbin/tcpd /usr/sbin/in.telnetd -h -L /usr/sbin/dgamelaunch -q -f /etc/dgamelaunch.conf
In both cases, the -L specifies an alternate login program (telnetlogin is
invoked by default) and -h prevents revealing of a login banner (for
example, “Debian GNU/Linux testing/unstable influx”) before starting the
login shell.
It goes without saying that the argument after -L must point to dgamelaunch’s
exact location. Also, the location of dgamelaunch.conf is variable and of
course should be customized by you.
NOTE: It appears that the -L option is not very widely supported. FreeBSD’s
telnetd uses -p instead, and you can’t give arguments (arguments appropriate
to standard login are used). Some other telnetds do not support anything
like this at all.
The -f option, followed by a filename, specifies the path to the config file
to use for dgamelaunch. If you specify the right path for DEFCONFIG in the
Makefile, you may be able to omit this.
For dgamelaunch, the -q option will silence errors pertaining to the server
configuration. This is recommended for use within inetd to prevent spamming
the clients, but when testing and setting up we strongly suggest you leave it
off until running dgamelaunch produces no error output on stderr.