A library for generating SVGs from Juju bundles and environments.
To start using jujusvg, first ensure you have a valid Go environment, then run
the following:
go get github.com/juju/jujusvg
The project uses godeps (https://launchpad.net/godeps) to manage Go
dependencies. To install this, run:
go get launchpad.net/godeps
After installing it, you can update the dependencies to the revision specified
in the dependencies.tsv file with the following:
make deps
Use make create-deps to update the dependencies file.
Given a Juju bundle, you can convert this to an SVG programatically. This
generates a simple SVG representation of a bundle or bundles that can then be
included in a webpage as a visualization.
For an example of how to use this library, please see examples/generatesvg.go.
You can run this example like:
go run generatesvg.go bundle.yaml > bundle.svg
The examples directory also includes three sample bundles that you can play
around with, or you can use the Juju GUI to
generate your own bundles.
Some assets are specified based on assets provided by the design team. These
assets are specified in the defs section of the generated SVG, and can thus
be found in the Canvas.definition() method. These assets are, except where
indicated, embedded in a go file assigned to an exported variable, so that they
may be used like so:
import (
"io"
"github.com/juju/jujusvg/assets"
)
// ...
io.WriteString(canvas.Writer, assets.AssetToWrite)
Current assets in use: