Algorithms and data structures implemented in Golang with explanations and links to further readings
This repository contains Golang based examples of many
popular algorithms and data structures.
Each algorithm and data structure has its own separate README
with related explanations and links for further reading (including ones
to videos).
Read this in other languages:
简体中文
A data structure is a particular way of organizing and storing data in a computer so that it can
be accessed and modified efficiently. More precisely, a data structure is a collection of data
values, the relationships among them, and the functions or operations that can be applied to
the data.
B - Beginner, A - Advanced
B Linked ListB Doubly Linked ListB QueueB StackB Hash TableB Heap - max and min heap versionsB Priority QueueA TrieA Tree
A Binary Search TreeA AVL TreeA Red-Black TreeA Segment Tree - with min/max/sum range queries examplesA Fenwick Tree (Binary Indexed Tree)A Graph (both directed and undirected)A Disjoint SetA Bloom FilterAn algorithm is an unambiguous specification of how to solve a class of problems. It is
a set of rules that precisely define a sequence of operations.
B - Beginner, A - Advanced
B Bit Manipulation - set/get/update/clear bits, multiplication/division by two, make negative etc.B FactorialB Fibonacci Number - classic and closed-form versionsB Primality Test (trial division method)B Euclidean Algorithm - calculate the Greatest Common Divisor (GCD)B Least Common Multiple (LCM)B Sieve of Eratosthenes - finding all prime numbers up to any given limitB Is Power of Two - check if the number is power of two (naive and bitwise algorithms)B Pascal’s TriangleB Complex Number - complex numbers and basic operations with themB Radian & Degree - radians to degree and backwards conversionB Fast PoweringA Integer PartitionA Liu Hui π Algorithm - approximate π calculations based on N-gonsA Discrete Fourier Transform - decompose a function of time (a signal) into the frequencies that make it upB Cartesian Product - product of multiple setsB Fisher–Yates Shuffle - random permutation of a finite sequenceA Power Set - all subsets of a set (bitwise and backtracking solutions)A Permutations (with and without repetitions)A Combinations (with and without repetitions)A Longest Common Subsequence (LCS)A Longest Increasing SubsequenceA Shortest Common Supersequence (SCS)A Knapsack Problem - “0/1” and “Unbound” onesA Maximum Subarray - “Brute Force” and “Dynamic Programming” (Kadane’s) versionsA Combination Sum - find all combinations that form specific sumB Hamming Distance - number of positions at which the symbols are differentA Levenshtein Distance - minimum edit distance between two sequencesA Knuth–Morris–Pratt Algorithm (KMP Algorithm) - substring search (pattern matching)A Z Algorithm - substring search (pattern matching)A Rabin Karp Algorithm - substring searchA Longest Common SubstringA Regular Expression MatchingB Linear SearchB Jump Search (or Block Search) - search in sorted arrayB Binary Search - search in sorted arrayB Interpolation Search - search in uniformly distributed sorted arrayB Bubble SortB Selection SortB Insertion SortB Heap SortB Merge SortB Quicksort - in-place and non-in-place implementationsB ShellsortB Counting SortB Radix SortB Depth-First Search (DFS)B Breadth-First Search (BFS)B Depth-First Search (DFS)B Breadth-First Search (BFS)B Kruskal’s Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphA Dijkstra Algorithm - finding shortest paths to all graph vertices from single vertexA Bellman-Ford Algorithm - finding shortest paths to all graph vertices from single vertexA Floyd-Warshall Algorithm - find shortest paths between all pairs of verticesA Detect Cycle - for both directed and undirected graphs (DFS and Disjoint Set based versions)A Prim’s Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphA Topological Sorting - DFS methodA Articulation Points - Tarjan’s algorithm (DFS based)A Bridges - DFS based algorithmA Eulerian Path and Eulerian Circuit - Fleury’s algorithm - Visit every edge exactly onceA Hamiltonian Cycle - Visit every vertex exactly onceA Strongly Connected Components - Kosaraju’s algorithmA Travelling Salesman Problem - shortest possible route that visits each city and returns to the origin cityB Polynomial Hash - rolling hash function based on polynomialB Tower of HanoiB Square Matrix Rotation - in-place algorithmB Jump Game - backtracking, dynamic programming (top-down + bottom-up) and greedy examplesB Unique Paths - backtracking, dynamic programming and Pascal’s Triangle based examplesB Rain Terraces - trapping rain water problem (dynamic programming and brute force versions)A N-Queens ProblemA Knight’s TourAn algorithmic paradigm is a generic method or approach which underlies the design of a class
of algorithms. It is an abstraction higher than the notion of an algorithm, just as an
algorithm is an abstraction higher than a computer program.
B Linear SearchB Rain Terraces - trapping rain water problemA Maximum SubarrayA Travelling Salesman Problem - shortest possible route that visits each city and returns to the origin cityA Discrete Fourier Transform - decompose a function of time (a signal) into the frequencies that make it upB Jump GameA Unbound Knapsack ProblemA Dijkstra Algorithm - finding shortest path to all graph verticesA Prim’s Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphA Kruskal’s Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphB Binary SearchB Tower of HanoiB Pascal’s TriangleB Euclidean Algorithm - calculate the Greatest Common Divisor (GCD)B Merge SortB QuicksortB Tree Depth-First Search (DFS)B Graph Depth-First Search (DFS)B Jump GameB Fast PoweringA Permutations (with and without repetitions)A Combinations (with and without repetitions)B Fibonacci NumberB Jump GameB Unique PathsB Rain Terraces - trapping rain water problemA Levenshtein Distance - minimum edit distance between two sequencesA Longest Common Subsequence (LCS)A Longest Common SubstringA Longest Increasing SubsequenceA Shortest Common SupersequenceA 0/1 Knapsack ProblemA Integer PartitionA Maximum SubarrayA Bellman-Ford Algorithm - finding shortest path to all graph verticesA Floyd-Warshall Algorithm - find shortest paths between all pairs of verticesA Regular Expression MatchingB Jump GameB Unique PathsB Power Set - all subsets of a setA Hamiltonian Cycle - Visit every vertex exactly onceA N-Queens ProblemA Knight’s TourA Combination Sum - find all combinations that form specific sumBig O notation is used to classify algorithms according to how their running time or space requirements grow as the input size grows.
On the chart below you may find most common orders of growth of algorithms specified in Big O notation.

Source: Big O Cheat Sheet.

